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Advanced alloy starbound
Advanced alloy starbound






advanced alloy starbound
  1. Advanced alloy starbound update#
  2. Advanced alloy starbound upgrade#
  3. Advanced alloy starbound full#

We’re going to be releasing a stable update once the tech tree can be progressed through from start to finish, after that we’re going to be focusing on finishing up this todo list for 1.0. * Finish/implement contest monsters and hats * Add Credits * Finish Novakid armors, weaponry and furniture

Advanced alloy starbound upgrade#

Tentacle mission * Balance manipulators and look at where the upgrade should come / should we remove other mining tools * Remove weapons that can attack with two different swoosh effects (if not done already) * Implement generated quest system * create Alien biome * create City biome * Implement block protection system * Add unbreakable blocks as a planet property * Add player built space station system * Add player statues * Add player weapons/hats * Get mission selection UI working * Get mission reward system working * improve Z leveling * improve Drawables * optimize particles * add fossil system * add pets * add nebulae * Complete missions: If staff level = monster level > kill monster in 1 hit with slow charging staff * Balance branching armors * Add element to each main biome that encourages return for the entire game, i.e. * Once all staves complete, balance staves so: Make it the starter planet * Add ability to assign biome to instanced dungeons * Add engine ability to search for starter system that matches requirements * choose tier for each tech, drastically balance each tech, make them more like skills learned at certain intervals throughout the game * implement roadblock status effects + back items that negate them, add protection effect to subsequent armors.

advanced alloy starbound

If staff level = armor level > allow two staff shots before 0 energy * recolour/switch art/switch stats of higher tier swords to match the split armor tiers * Create garden biome to replace grasslands, add pine trees. If gun level = armor level = monster level > be able to shoot long enough to kill 1.5 / 2 monsters (assuming no misses) If monster level = armor level +1 > Take 3 monster bites to die * balance energy stats so: If monster level = armor level > Take 7 monster bites to die The next diagram displays the players progression through the universe, as well as the obstacles that block off parts of the universe in typical metroidvania fashion.Īnd here is a (summarised + non exhaustive) list of major tasks left to complete before 1.0 * balance armor and health stats so: But it will give you a sense of the overall path through the game in terms of producing new tech and can be compared with the nightly builds to track progress to completion.Ĭlick the image below to view the tech tree: This isn’t entirely all inclusive and definitely doesn’t contain every item you can possibly craft. So first I wanted to share a diagram of the games crafting progression. It’s purely what we’re working on right now. Of course everything here is subject to change, nothing is a promise or a contract. So SPOILERS AHEAD! I’d suggest ignoring this post entirely if you just want the best Starbound experience, but I know some people out there are very interested in development.

advanced alloy starbound

Advanced alloy starbound full#

I’ve decided here would be a good place to talk about what’s left to do in getting to Starbound 1.0, as this post is going to be full of spoilers and I’d rather not post it on the Starbound front page for unsuspecting visitors.








Advanced alloy starbound